You can create videos in DIALux with selecting Menu -> File -> Export -> Save 3D Video”. You have to define a camera path and several other parameter (see Making videos in DIALux). If you create a PovRay visualisation after defining the camera path, most of the work for making a PovRay video is done. Load the created *.pov file into the PovRay editor. Make sure, that you use the pvengine.exe in the DIALux subfolder. Look for the green lines in the pov file:
// Right click on next line and select "Copy xxx to Command-Line" to render animation
// +KFI0 +KFF249
As written in the first line, please make a right click on the line // +KFI0 +KFF249. Depending on the setting of your animation the values for KFI and KFF can differ.
Fig. 464 Starting an anmation in PovRay using key frames
Making a right click a context menu appears. Select the “Copy xxx to Command Line” command. This is now written into the command line in the top of the PovRay editor. Clicking on run starts the PovRay raytracing. PLEASE KEEP IN MIND: a 10 second movie with 25 FPS (frames per second) has 250 pictures to be calculated. If one picture takes a minute, you will wait 250 minutes or 4 hours and ten minutes
Animation with the clock parameter
With POV-Ray also animation of scenes can be created. Up to now only static images with fixed camera position and viewing direction have been made. The following settings are defining camera position and viewing direction:
#declare CAMLOCATION=<1.5,1.7,2.6>;
#declare CAMLOOKAT=<6.4,1.7,-7.6>;
It is important to know, that X, Y and Z are not the same directions as they are in DIALux. Y and Z are changed, compared with DIALux. With the following command lines you can prepare POV-Ray for creating animations.
Fig. 465 Animation settings
The camera will be rotated around the upwards axis. Because of that, we will have a look around the room. Rotate <0,clock*360,0> defines the rotation around the up axis. Remember, Y and Z are exchanged, compared with DIALux. Clock is a counter which is going upwards from 0 to 1. The definition of the clock has to be done in the Ini file of POV-Ray. To do this open the Ini file by clicking on the icon. In this Ini file a section with the correct resolution, anti-aliasing and step width of the clock has to be added. Example:
[320x240, Animation] | Name |
Width=320 | resolution width |
Height=240 | resolution height |
Antialias=Off | anti-alias switched off |
Initial_Frame=1 | Image to start with |
Final_Frame=25 | Image to stop with, defines the number of images |
Initial_Clock=0.0 | start value of clock |
Final_Clock=1.0 | stop value of clock |
After changing the Ini file, POV-Ray has to be closed and restarted. After the restart of POV-Ray this section can be selected in the top left area of the editor.
Initial_Frame and Final_Frame define the number of pictures to be rendered. In our example there are 25 pictures. Initial_Clock and Final_Clock should be taken without changing. In Europe there are 25 frames per second in PAL format commonly. A 10 seconds lasting film needs 250 pictures (frames). In our example we create 25 pictures, coded as a PAL movie, it will last 1 second. In the POV file we have added the line rotate <0,clock*360,0>. From “Initial_clock=0” up to “Initial_clock=1” the camera is turned around 360°. POV-Ray creates every 360/25= 14.4 degree a picture. The camera should be turned around its own centre. Therefore it is necessary to translate it into the origin before rotating, otherwise the camera will be rotated around the origin on a circular path. To achieve this you have to enter < translate> then < rotate>> then again < translate camlocation="">.
Fig. 466 Camera – Rotation and translation
Each picture will be calculated one after another after clicking on the “Run” icon. Each picture will be saved into the work directory with consecutive numbering. With any animation tool, pictures can be combined to a movie (*.avi, *.mpeg,…) The freeware tool VirtualDub can create such movies in a short time in high quality. http://www.virtualdub.org/index
New features and increments
Changes in existing functionality
Installation
Installation after Internet Download
Installation from CD
Online Menu
Online Update
Manage Newsletter subscription
Wishes and Feedback / Send problem report
Install Luminaire Data
About PlugIns
About Online Catalogues
Lamp PlugIns
DIALux directories
Background information
Furniture, textures, my database
Projects and raytracing files
Program files, support
Common used program files (DIALux, PlugIns)
DIALux Light
Working with Wizards
The DIALux User Interface
The CAD Window
The Project manager
The Luminaire Selection
The User Database
Insert Luminaire Files into DIALux
Lamp PlugIns
The Furniture Tree
The Colours Tree (since version 4.3, formerly Texture Tree)
The Output Tree
The Guide
The Inspector
Edit Mode
Optimise Personal Settings
General Options
Direct3D as an alternative to OpenGL
Create a New Project
Open a new project
Project information in the file open dialog
Edit Rooms
Edit Room Geometry
Edit Room Data
An easy method for determining maintenance factor
Extended method for determining maintenance factor
Modify Properties of Individual Walls
Insert Room Elements
Modify a Room with Room Elements
Vault and half vault
Insert via Property Page
Insert Furniture
Insert Furniture
Insert via Property Page
Create Furniture
Import Furniture Files
Extrusion Volumes
Subtraction of Objects
Selecting Single Surfaces
Windows and Doors
Decoration Objects
Insert Decoration Objects
Calculate with Decoration Objects
Insert Textures
Insert via Drag & Drop
Edit Placed Textures
Delete Textures
Import Textures into the Texture Tree
Edit Room Geometry with DWG or DXF-File
Duplicate (Copy Rooms/Scenes/Streets)
Duplicate an Existing Room
Insert and Edit Luminaires and Luminaire Arrangements
Online Catalogues
Individual Luminaires
Aligning Luminaires
Inserting Luminaire Fields
Inserting Luminaire Lines
Aligning Lights
Inserting Luminaire Circles
Separating Luminaire Arrangements
Modify the position of a Luminaire
Luminaires with articulated joints
Unrestricted lighting arrangements
Aligning luminaire arrangements
Calculation of luminaire geometry included
Illumination strategies
Insertion of luminaries with „direct planar lighting”
Insertion of luminaries with „vertical planar lighting”
Coloured light
Background information
Lamp spectrum / Light colours
Colour filters
Coaction of spectral distribution of the light source and colour filter
Light colours in the ray tracing
White balance
Light Scenes and Control Groups
Definition
Requirements
Generate a project with light scenes and control groups
Modify light scenes and control groups
Export of light scenes
Emergency lighting
Global
Escape route lighting
Open area lighting (anti panic)
High risk task area lighting
Luminaires with emergency lights
Emergency lighting data sheet
Daylight calculation in DIALux
Basics
Sky types in DIALux
Light Scenes
Daylight calculation
Obstruction
Sun and shadow visualisation
Settings in the calculation dialogue
Working in the 3D View
Setup the 3D View
Check Calculation Values in the 3D View
Save 3D View
Presentation of false colour rendering
Working in Various Views
Save 3D CAD views
Wireframe Model
Editing Inserted Objects
Moving Objects
Using any surface as a working surface
Moving and Rotating Objects without Pick Grid
Scale or rotate
Rotating Objects
Scaling Objects
Combining and Saving Objects
Moving the Coordinate Origin of an Object
Resetting the rotation of the origin
Editing Object Surfaces
Arrangement aids
Measurement of distances
Working with the snap grid
Automatic help lines
Helping areas defined in the ruler
Working with help lines
Simple help lines
Poly help lines
Spline help line
Circular help line
Help grids
Copy and paste with CTRL+C, CTRL+V and CTRL+H
Copy Along a Line
Align and distribute
Centre objects in the room
Calculation Surfaces and other Calculation Objects
Calculation Surfaces
Calculation surfaces for different types of illuminance
Penetration
Task Areas
Calculation Points
UGR Calculation
Insert UGR Calculation Point and UGR Calculation Area
Adjust Viewing Direction of UGR Observer and UGR Area
Exterior Lighting
Exterior Scenes
Ground Elements
Floodlight Illumination
Lighting Design according to prEN12464 Part 2 / EN8995-2
Glare Rating
Obtrusive Light / ULR Calculation
Obtrusive Light / Luminous Intensity Calculation Point
Street Valuation Fields in Exterior Scenes
Road lighting
Standard Streets
Quick Street Planning Wizard
Wizard Optimised Street Light Arrangement
Street Planning without Wizard
Illumination Conditions Wizard
Illumination Class Wizard
Street Illumination
Luminance Calculation according to DIN 5044
Global Output Settings
User Data and Project Data
Global Settings
Output
Viewing Calculation Results
Limit Result Output
Output Settings
New Output in DIALux
Luminaire Data Sheet
Luminance Diagram
Tabular Presentation of Photometric Data of Luminaires
Tabular Presentation of Exterior Scenes
Creating User-Defined Standard Output
Save Output as PDF-File
Export Output Graphics, tables, text and graphic
DWG and DXF Import and Export
DWG / DXF-Import
Basic DWG / DXF Settings and Layer Selection
Edit a Room based on the DWG / DXF-Ground Plan
Working with the DWG / DXF Background in the 3D View
DWG / DXF-Export
Energy Performance of Buildings
Background information
Why energy evaluation in DIALux?
Structure of an energy evaluation project
Energy evaluation rooms with links to DIALux rooms and without
Working on parameters
Calculation and results
Documentation of energy evaluation results
Making videos in DIALux
Raytracer
Background
POV-Ray Settings within DIALux
Photo Realistic Images with Raytracing
Basic Settings
Quick preferences
Image preferences
Indirect calculation
Brightness preferences
Raytracing-Options for Surfaces
3-D Standard View for Raytracing
Starting POV-Ray
Start of the adapted POV-Ray Version
Smoothing edges
Picture ratio
Camera
Animation
Animation with Keyframes
Translation animation
Colour
Further functions of POV-Ray
Appendix A Keyboard Short Cuts